Saturday 1 December 2012

Bad Timing

So NaGa DeMon ends and my prototype game, whilst much further forwards than it might have been, is still a long way from finished, or even in a state where it's playable.

Frankly, November is a bad month for me as a teacher - encompassing assessments for all, reports for most and tutor reports too. Nonetheless I'm glad I signed up. It did exactly what I'd hoped - carrying me over the long slog producing a lot of custom dice. It makes it far more likely I'll produce a finished game.



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